Creator publishing
Collection setup, item metadata, rarity traits, minting, and guided release tools helped studios publish ownable game items.
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MintArcade · Gaming collectibles
MintArcade came to us with a vision for game studios to publish ownable characters, skins, weapons, and access passes while giving players a familiar way to discover, buy, and manage them.
Delivered project
This case study covers a real UnicornX project and the product system delivered around it.
This case study covers a real UnicornX delivery. The interface, scope, technology, and operating decisions below reflect the work completed for MintArcade.

Project scope
The work combined product flows with the backend state, integrations, permissions, payments, and operating tools needed to make the experience coherent.
Collection setup, item metadata, rarity traits, minting, and guided release tools helped studios publish ownable game items.
Card and wallet checkout let players discover and buy collectibles without making the marketplace feel crypto-heavy.
Inventory, ownership history, transfers, secondary listings, royalty routing, and moderation connected the player and creator sides.
Reference frame
“What I appreciated most was how they pushed back. The first draft of the rarity system was clever and wrong. They walked us through the trade-off, redesigned it, and the second version saved us weeks of support pain after launch.”
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